With a controller, enabling at least traction control is a must otherwise you will often spin in circles or straight-line corners.į1 2018 really shines with a wheel as Codemasters have finally put the “simulation” into the game and moved away from the simcade style of racing. With the new Formula 1 cars being several seconds faster with more torque than before, these cars are very hard to handle. The cockpit view showing the monitors either side for current track statistics, plus the halo issue with visibility. To help with this are driving aids including the infamous flashback system. isn’t as unforgiving, but they still give enough of a challenge to the average player. Last year’s entry added the ability to upgrade your vehicle throughout the season, F1 2018 has given the same ability but split into four sections: aerodynamics, chassis, durability and powertrain. You’ll spend most of your time in the Research and Development area where you’re inside the garage with your mechanics working over the car details while you check your emails, research and development, and rival standings. With many fans wanting these post-race interviews brought back, Codemasters has taken another approach by having Clare, a Formula 1 journalist, following your every move and interviewing you after a race.īefore the interviews paid no real significance to the answers you gave, but with the RPG system that has been implemented, the answers you give can play out on your entire career with other teams and their staff.Įach of these interviews is given during Parc Fermé at the end of a race which is one of the few new areas presented, in the game.
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